unigame-logo
*
   
project games
* * *
game links
* * *
project infos
* * *
case studies
* * *
publications
* * *
partner infos
* * *
contact
*
 
*
case studies
Dondi,C., and Moretti,M.

Survey on online game-based learning

This is an initial desk research analysis which, investigated the game-based learning sector; helped us to share a common understanding of games taxonomy and the concept beyond the games; and helped us select a list of relevant games. We have searched and selected a series of contributions which are reported in this deliverable in the first two chapters. The proposed material is reported with the aim not only to stimulate the discussion but also to offer a solid basis for a process of refinement and synthesis...

to information >>> nach oben

Ahamer,G., Dziabenko,O., Haywood,J., Macleod,H., Pivec,M., Schinnerl,I.

Conceptual Design

to information >>>

Annex
Conceptual Design: "UniGame: Social Skills and Knowledge Training"

to information >>> nach oben
Kapoulas,V.,

Functional and Technical Specifications

to information >>> nach oben
Kapoulas,V., Missedakis, I., Pivec, M., Dziabenko, O. and Sfiri, A.

Intermediate Prototype of "UniGame: Social Skills and Knowledge Training" Platform

to information >>> nach oben
Dondi, C. and Moretti, M.

Evaluation Plan

to information >>> nach oben
Dondi, C. and Moretti, M.

Evaluation Results

to information >>> nach oben
Kapoulas,V., Missedakis, I., Pivec, M. and Sfiri, A.

Final Prototype of "UniGame: Social Skills and Knowledge Training" Platform

to information >>> nach oben
Dondi, C. and Moretti, M.

Dissemination Plan and Activities in the "UniGame: Game-based Learning for Universities and Lifelong Learning" Project

to information >>> nach oben
Maja Pivec, Anni Koubec, Claudio Dondi (Eds.)

Guidelines for Game-Based Learning

For researchers, educational game designers and policy makers, the guidelines offer the latest insights into the application of the game-based learning approach that is a basis for further research issues and activities in introducing innovative learning approaches. In addition, it can also introduce a dialogue between game producers and educators, which would be most preferable. The book chapters can be read and applied independently.

more information and order >>> nach oben
*
this site is supported by SOCRATES